Fernando de la Ossa.
[ Technical Architect - 3D Designer - Unreal Engine VR Dev. for Archviz and Game Environments]
- DEPARTMENT: Architectural Visualisation – VR Experience
- EXPERIENCE: +10 Years
- EMAIL: f.ossa@nonrealxr.com
Biography
Since 2009 I have always used 3D software as a hobby until 2020, when I decided to turn my hobby into my job.
I have learned to use Autocad and SketchUp, which I used in my work as a building engineer. After the lockdown, I decided to start with 3D Max, Unreal Engine and Photoshop because I wanted to change my life and become a 3D artist.
From 2020 I have created projects for different clients and I have participated in groups for several 3D works.
In my free time I continue to learn new methods that I can apply to my projects like environmental elements, VR and animations.
I am a communicative person who can adapt to any situation. I always fight for my work and when I have a problem I look for the best solution to carry on.
OSSAVIZ
3D Designer. Environment Designer.
Hard & Soft Skills
I work with 3D Max where I create my models or I adapt them for later use in Unreal. For texturing I use Quixel Megascans and Photoshop. I render with Unreal. The picture and video editing is done with Adobe Premier and Photoshop.